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Virtual reality for neurorehabilitation 

Virtual reality for neurorehabilitation
Chapter:
Virtual reality for neurorehabilitation
Author(s):

Robert Riener

DOI:
10.1093/med/9780199673711.003.0034

May 26, 2016: This chapter has been re-evaluated and remains up-to-date. No changes have been necessary.

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date: 05 April 2020

Virtual reality (VR) is a powerful tool to motivate its participants to active participation, while providing augmented feedback to instruct the subject and improve task performance. This chapter presents the technical prerequisites of different recording, display, and rendering technologies. VR does not replace the real environment, but is a tool for setting up automatic training schedules. VR can be a good solution to train dangerous or difficult tasks. VR is being applied in physiotherapy, occupational therapy to recover limb functionality after disease or accident, and to enhance cognitive learning. VR technologies can also be applied to provide feedback as assistance during activities of daily living. Despite the many technological achievements and positive results in many therapeutic and assistive applications, the field of VR rehabilitation is still in an early phase. VR technologies will continue to grow, gain further mainstream acceptance and, eventually, have a significant positive effect on therapeutic outcome.

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